I included the SWTC2.0 readme also(mainly for its credits), as many of our art/sound resources came from there.

Known issues:

To report a bug, a problem, or whatever, send an e-mail to hazor123@hotmail.com with the subject line being something like "SWRPG bug" or "SWRPG glitch"


Star Wars TRPG Credits
Hazor	-Head coder, lead developer, mapping.
RoAd-DoGg / Nevmin -Mapping, many MANY useful ideas, contacts.
RJ2m	-Many models, prefabs, and what have you. I <3 this guy, give him a hug for me next time you see him.
(see "Star Wars TC 20 Read Me.txt" for SWTC2.0 credits, many of our resources came from them, as mentioned above.)

Known model and texture credits:
?
- control.bmp = new vehicle station screen. I think Krun made the texture, I just stuck it on there to make it star warsy
-
-

RJM3:
- SPDR.dts/SPDR.bmp = Imperial Speeder bike
- CRIMAXE2.DTS/crimskin1.bmp = An axe.


Known prefab/interior and texture credits:
RJM3:
- the house in tat1.vol

Known sound credits:
Original Starsiege:
- comp_on.wav/comp_off.wav
- teleporter.wav
- button2.wav, was button_up.wav in SS's files.
- button3.wav, was button_down.wav in SS's files.

Star Wars TC 2.0:
- Machinegun.wav, Machinegun2.wav, Machinegun3.wav
- flagreturn.wav
- desertrifle.wav
- flesh_impact.wav, I think it was SW anyway.
- idle.wav, I think it was SW anyway.
- lasercannon.wav
- rifle1.wav
- saberhit.wav
- Saberidle.wav
- saberrdy.wav
- saberswing.wav

Halflife (game), I think.
- cough1-4.wav

Various other things credits:
Jobo
- loading.bmp (Screenshot from RoAd-DoGg, edited by Jobo.)
- i_<b/g/rD/r>saber_<on/off>.bmp

Credits note: Most sounds came from RPG and SWTC2.0, base, and Starsiege, I don't have a clue who specifically made them. Some have also been renamed (not all of which are noted), so I apologise if that causes confusion for anyone looking over them.